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AI Insights · Timothy · October 2024

Top Stickman Games Performance in Austria, Q3 2024

Explore the performance trends of the top Stickman games on a unified platform in Austria during Q3 2024, highlighting downloads, revenue, and active users.

Top Stickman Games Performance in Austria, Q3 2024

In the third quarter of 2024, the top Stickman games on a unified platform in Austria showcased varied performance trends. The data, sourced from Sensor Tower, provides insights into downloads, revenue, and weekly active users for these popular games.

Stickman Hook from MADBOX saw its weekly revenue peak at around $67 in late August, with a notable decline towards the end of September, closing at $25. Download numbers fluctuated, peaking at 1.2K in early August and tapering off to 749 by the end of the quarter. Weekly active users experienced an initial rise, reaching a maximum of approximately 5.5K in early August, before gradually decreasing to about 4.5K by the end of September.

Evolutionary Tower Raiders had a steady increase in downloads, starting at 398 at the beginning of July and peaking at 693 by the end of August, before declining to 222 by mid-September. Weekly active users showed a consistent upward trend, peaking at 2.4K in late August, then slightly decreasing to 1.6K by the end of the quarter.

Supreme Duelist maintained stable download numbers, hovering around 500 throughout the quarter. Revenue was minimal, with occasional spikes, such as $6 in the first week of July. The weekly active users remained relatively stable, averaging around 4.4K, with a slight peak at 4.7K in mid-August.

Stick War: Legacy from Max Games Studios experienced a notable revenue spike, reaching $321 in late September. Downloads remained relatively steady, around the 400 mark. Weekly active users also showed stability, maintaining an average of 1.2K throughout the quarter.

Stickman Party: 4 Player Games by Maxim Krivokonev had a declining trend in downloads, starting at 429 in early July and dropping to 257 by the end of September. Revenue was minimal but saw a small increase to $5 in early September. The game had a slight dip in weekly active users mid-quarter, with a recovery to 2.3K by the end of September.

For more detailed insights and data, please visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024